Friday, December 30, 2005

Soulcalibur III

After the reading the previews for Soulcalibur 3 (SC3), I wasn't really excited. I wasn't too keen on the new modes, namely Character Creation mode, and the Chronicles of the Sword mode, and I was skeptical that the addition of a few new characters would better an already excellent game.

But after playing it for a few hours, I think the game is definitely worth it, especially if you like the last installation of the series.

First, the visual effects appeared to have gotten better. Rippling streams of water churning out foam, sparking as light bounces off them. Ephemeral tongues of fire lapping up their victims before dying out. Mists that thinly veil your vision yet reveals the world of SC3 in it's full splendour. This has got to be one of the games with the best visuals on the PS2.

Second, the multiple endings add replay value to the Tale of Souls mode. The new feature of requiring the player to input some commands (the success or failure will influence some elements of the game) makes the game more varied, and coupled with the choices the player can make in deciding how to pursue his goal makes player want to comeback for more and see all the different endings.

Third, improvements in stage design, music and character design make the whole game tightly integrated. Obviously, much thought has been put into creating a believeable and enjoyable world. For example, the haunting Oriental music being played in Setsuka's sakura garden accentuates the Japanese atmosphere prior to the battle. Some of the arenas are so detailed and well-designed, that you can't help but admire the architecture.


I'm not particularly excited by the new character additions but I guess it's not too bad. Some of the new characters are interesting, particularly Tira, who uses some sort of a hoola-hoop. The pace of the game has been increased, I'm used to the slower game in SC2 but it shouldn't be too big a matter. My only gripe is the change of some of the attacks of some characters, especially Xianghua.

No comments:

Post a Comment